StarCraft 2 has a spawn limit thacontrols the size ofenemy army. Inimission

StarCraft 2 has a spawn limit that controls the size of the enemy army. In this mission

We may earn a commission when you buy through links in our articles.Learn more.

Impossible StarCraft 2 mission finally beaten after 14 years, sort of

Over a decade later, one dedicated player has finally beaten StarCraft 2s iconic and intentionally impossible campaign mission, kind of.

Encouraging thorough planning and creative solutions,StarCraft 2has been the king of the RTS genre for well over a decade now. Despite how beloved Blizzards iconic strategy game and its many DLCs still are all these years later, one level In Utter Darkness has yet to be truly beaten. You see, youre notsupposedto win. Like Halo Reachs iconic Lone Wolf mission, you are expected to crumble beneath the unsurmountable waves of Zergs to serve the story, seeing the Protoss race inevitably go extinct. Thanks to one dedicated player, however, this seemingly impossible mission has finally been conquered well, sort of.

In Utter Darkness is the fourth and final mission of the Zeratul campaign in theStarCraft 2 Wings of Libertyexpansion, seeing you control a Protoss army to defend your base. Even if you beat the objective of killing swathes of Amons army, eventually and inevitably, you will be overrun. Its arguably the most iconic mission in theRTS gamefor this very reason.

That hasnt stopped YouTuber Davey Gunface from coming up with the only winning strategy to beat In Utter Darkness creating a stalemate. Daveys run begins much like a standard attempt, seeing the construction of strong but cost-effective units as soon as possible, claiming resources, and building up the base. What sets Daveys run apart is a cheeky manipulation of StarCraft 2s spawning rules to halt Amons army and ultimately cause a stalemate.

Due to engine limitations, StarCraft 2 has a spawn limit that controls the size of the enemy army. In this mission, youll be assaulted by both ground and air units, though Davey has used this to his advantage.

By teleporting Dark Templars to an unreachable area of the map before morphing them into Archons to clear up the enemy air units, the remaining ground enemies are unable to reach their comrades and continue the assault. Eventually, the enemy army composition will be made up entirely of ground units and will be unable to create more air units. In other words, so long as you dont kill any more of Amons troops, they cant even reach you, let alone kill you. Yes, this does create a paradox in which the Protoss arent wiped out, solely because theyre holding up camp on a rock, isolated from everyone else for all eternity. But hey, a wins a win, no?

Daveys approach isnt exactly the most exciting way to play one of thebest PC games, but its the only winning one discovered so far after over a decade of trying to crack the iconicstrategy games missions.

You can also follow us onGoogle Newsfor daily PC games news, reviews, and guides, or grab ourPCGN deals trackerto net yourself some bargains.

Rory NorrisPreviously Guides Editor at Gfinity, Rory is now a freelance journalist who has made the fatal error of playing way too many live service games at once. Sure, hes an expert atDestiny 2Call of Duty, HoYoverseRPGslikeZenless Zone Zero, and more, but at what cost? As such, youll often find him cooking up the best builds and loadouts, digging deep into metas, and finding the perfect solutions to any gaming challenge. If hes not waxing poetic about how greatDeep Rock Galacticis, then theres a good chance hes using his history degree to make a wild connection between real history and the games we love. Rorys words have graced award-winning print and digital publications like Lost in Cult, The Loadout, SUPERJUMP, TechRaptor, PCGamesN, and more.

More from PCGamesNFollow us for daily PC games news, guides and reviews onX, andSteam. Or sign up to ourfree newsletter.

Tags:

No responses yet

发表回复

您的邮箱地址不会被公开。 必填项已用 * 标注